I then spent a lot of time playing Vampire (and other World of Darkness games) including Live Action Roleplay experiences. To add a touch of pedantry - Reckoning is not Vigil, either. I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. Although if you're into world building and telling your own stories Requiem, again is the way to go. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. Clan Malkavian for the win!) There is no reason beyond an interesting story to always stick to canon in either one. You may have to register before you can post: click the register link above to proceed. Caine, as the first vampire, is the first generation, the original vampire. Clan infrastructures like the Nosferatu's intelligence network just don't exist, and most vampires align themselves with philosophically like-minded covenants. 30:23. I prefer the politics of Masquerade but then as a DM, I have always embraced a looser interpretation of the lore than some people care for. Definitely personal preference. Since that game is all about being a tool box. faster? site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. In my opinion owod was great for story, worldbuilding, and villains. Vampire: The Requiem is a role-playing game published by White Wolf, set in the Chronicles of Darkness (New World of Darkness) setting, and the successor to the Vampire: The Masquerade line. I find Requiem to be infinitely easier to learn and run, though, due to its toolbox nature and lack of metaplot. PC ATX12VO (12V only) standard - Why does everybody say it has higher efficiency? Generally speaking, the more damage a melee weapon has, the less Accuracy it has. There is no better one, because the themes of the two games are very different. How can I incorporate Koldunic Sorcery in Vampire: The Requiem? Masquerade vs Requiem News: Username: Password: Home; Forum; Help; Search; Calendar; Downloads; Login; Register; PlanetVampire.com Forum » PNP Roleplay » New World of Darkness » Masquerade vs Requiem « previous next » Send this … We know there are 13 of them we know all of their names and motivations, hell, we have them statted out. All responses must cite actual experience or reference others' experiences! It was first released in August 2004, together with the core rule book for the World of Darkness. ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. Press question mark to learn the rest of the keyboard shortcuts. Exactly what others have said, personal preference. Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. To start viewing messages, select the forum that you want to visit from the selection below. What are the major differences between Vampire: the Requiem and Vampire: the Masquerade? I… Each is a different setting that will appeal to different people. After reading both this and the replies, I think that I can say that these really depend on the ST (and to some degree the player's desires). The only one that sucked was changeling. Joking aside, I'm prepared to argue that CoD isn't inherently mechanically better than WoD. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. Strange Adventures 40,875 views. Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). It only takes a minute to sign up. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. Higher level disciplines and more efficient blood use don't make the PCs more introspective or help them cope with the loss of their former lives. Affects melee damage. Don't really know anything about Requiem. Masquerade is like attending a celebrity party that you are barely welcomed at. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. However, I'd contend that even if they made major improvements, the system is still going to have enough material flaws that it would be impossible to say it's an objective improvement over WoD. (cue somone on the internet to tell me I'm wrong). “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. ". --Horror, maybe, but not personal horror in the sense of revulsion at oneself and misery with respect to one's existence. (cue somone on the internet to tell me I'm wrong). The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. The best example to illustrate this is that in Requiem there are three vampires who claim to be Vlad Tepes Dracula, and there's no way to tell which one is the real one... in Masquerade we know perfectly who and where he is. As this is a game-recommendation question, please adhere to the FAQ, the rules for subjective questions as outlined in Good Subjective, Bad Subjective and our rules for game recommendations. The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. The third big difference is that in combat, damage is figured directly from the result of the attack roll. and a bit of reading. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. Do you want a world spanning, high powered conspiracy thriller? I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? Vampires are closer to mortals in Requiem than they are in Masquerade. I know it's a bit reductive, but you could if you wanted do Blade/Underworld in Requiem and Ann Rice in Masquerade. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. Use Requiem. That being said, there are enough things I like about both that I end up incorporating a lot of Requiem stuff into my Masquerade games. In Masquerade, the blood bond always forms after three drinks. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. I'm a Masquerade guy. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. Starter Kit: Vampire the Requiem [BUNDLE] This special bundle product contains the following titles. What (in the US) do you call the type of wrench that is made from a steel tube? The trick is, I don’t especially care. It depends what you want to explore. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. How do the two games' rules stack up against each other and against earlier versions of Vampire? Requiem is much more mysterious, no one knows where vampires come from or even the origins of each Clan and the properties of the vampire curse can behave in unpredictable and dangerous ways. There are some interesting changes to how the vampiric condition works, though. New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. Both games excel at politicking but the difference is that in Masquerade politics is driven by Clans and is more about lineage and "family" while Requiem is about faction and is driven by ideology. Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … Re: Requiem vs Masquerade: 5 years later. There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. In Masquerade, the blood bond always forms after three drinks. 3.) Requiem focuses much more closely on local action compared to Masquerade's global tone. Vampires fall into more categories than sparkly or non=sparkly. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). VTM is ostensibly about people coming to terms with the fact that they're losing their grip on humanity, yet I play with some very, very talented roleplayers, and we've never lost a character to wassail. It turns them into gods. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. White Wolf has published a good translation guide for playing Masquerade with Requiem or vice versa.